Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — creating the basic file structure


Ok, set up the development folder with the following steps:

  1. 1. Create a new project folder with a name you choose, such as At the docks, for example.

  2. 2. Load the baseScript.monkey file, which holds the basic code structure for our game.

  3. 3. Change the information at the top of the script to your data, and save it under a name you choose, inside the new folder you created before.

  4. 4. Create a new yourGameName.data folder inside the project folder.

  5. 5. Copy the resources from the atthedocks.data folder inside your own data folder.

  6. 6. Now, build and run an HTML5 project.

What just happened?

You have set up the directory and file structure for the game. And you have built an HTML5 project that will help you further on. But wait, we need to do something so we can test conveniently on your development machine.