Inside the OnCreate
method, we want to determine the canvas size and load the sprite sheet and the game font. This is done as follows:
1. Set the virtual canvas size to
800
by600
pixels, as the background image is of the exact same size.Method OnCreate:Int() SetUpdateRate(60) eng = New engine eng.SetCanvasSize(800,600)
2. Determine the canvas size and store the values in the fields we just created in the preceding section. You code set them with hard values, but this approach makes them more modular.
ch = eng.canvasHeight cw = eng.canvasWidth
3. Now, load the sprite sheet and store the reference in the
atlas
field.atlas = LoadImage("ad_Tiles.png")
4. And lastly, load the bitmap font.
font1 = eng.LoadFont("ad_font") Return 0 End