Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — loading the game sound effects


  1. 1. To load the sounds, add the LoadSound method to the game class.

    Method LoadSounds:Int()
    
  2. 2. Load the non-looping sound effects.

    sndHit = eng.LoadSound("hit")
    sndExplo = eng.LoadSound("explosion")
    sndShoot = eng.LoadSound("shoot")
    
  3. 3. The plane engine sound needs to be looped continuously. Add a TRUE parameter to the LoadSound call.

    sndEngine = eng.LoadSound("engine",True)
    
  4. 4. Close this method.

    Return 0
    End
    

What just happened?

You have created a method that will load all sounds we need for the game. A file extension was not given to the LoadSound statement, as it will be added from fantomEngine, according to the platform on which you will build it. For the GLFW platform, you need WAV files.

Lay your head on me… the game layers

Layers are like sheets of paper you draw on, that are laid on top of each other.