Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — creating the title screen


This screen will show some graphics of our planes, the game title, and two instructional messages on how to start the game or exit it.

  1. 1. To create the title screen, add a method called CreateTitleScreen to the game class.

    Method CreateTitleScreen:Int ()
    
  2. 2. Set the default layer to layerTitle.

    eng.SetDefaultLayer(layerTitle)
    
  3. 3. Next, create a box object covering the whole canvas. We want it to be white and that is its default color.

    Local box:ftObject = eng.CreateBox(cw,ch,cw/2,ch/2)
    
  4. 4. Now, create a local text object for the game title. Place it in the center of the canvas and at one-fourth of the canvas height.

    Local tx1:ftObject = eng.CreateText(font1,"Air Dogs 1942",cw/2,ch/4,1)
    
  5. 5. Scale the text object up by a factor of 2.0.

    tx1.SetScale(2.0)
    
  6. 6. To inform the player about how to start the game, add a text object at the middle of the canvas.

    Local tx2:ftObject = eng.CreateText(font1,"Press 'P' to play",cw/2,ch/2+20, 1)
    
  7. 7. To exit the game, we need...