Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — detailing the collision response


During this method, we will add hit points, let the planes explode, and add scores.

  1. 1. Check whether the collision group of the first object is equal to g.grpShot.

    Method OnObjectCollision:Int(obj:ftObject, obj2:ftObject)
    If obj.GetColGroup()=g.grpShot Then
    
  2. 2. Play the sound effect of a plane being hit.

    g.sndHit.Play()
    
  3. 3. Check if the second object is the player plane.

    If obj2 = g.player Then
    
  4. 4. Add 1 to the player's hits field.

    g.hits += 1
    
  5. 5. Check if it took five or more hits.

    If g.hits >= 5 Then
    
  6. 6. Add 1 to the computer score field.

    g.scoreC += 1
    
  7. 7. Play the explosion sound effect.

    g.sndExplo.Play()
    
  8. 8. Spawn an explosion of 15 particles at the object's position.

    g.SpawnExplosion(obj.GetPosX(), obj.GetPosY(),15)
    
  9. 9. Remove the second object (the player) and re-spawn the player. After that, close the last two IF checks.

    obj2.Remove()
    g.CreatePlayer()
    Endif
    Endif
    
  10. 10. Now, check if the second object is equal to g.enemy.

    If obj2 = g.enemy Then
    
  11. 11...