Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — finalizing the OnCreate method


The OnCreate method in the game class is the place where all static objects are defined.

  1. 1. Inside the OnCreate method of the game class, add calls to the methods you have created previously.

    font1 = eng.LoadFont("ts_font")
    tileMap = Create2DArray(columns,rows)
    LoadSounds()
    CreateLayers()
    CreateBackgroundScreen()
    CreateGameOverScreen()
    CreateMenuScreen()
    CreateScoreScreen()
    CreateTitleScreen()
    
  2. 2. To display the title screen later on, set the game mode to gmTitle, and active the layers with this mode.

    gameMode = gmTitle
    ActivateLayer(gameMode)
    Return 0
    End
    

What just happened?

In the OnCreate method, you have added the calls to other methods that will set up all the static objects we need for the game, such as sounds, layers, text objects, buttons, and so on.

If you build and run the game now, you should just see the title screen in its full glory. The switch to the menu screen will be implemented in the engine class, later on.