Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — showing the high-score list


For this, you need to add a method that will update the list and then show the layer.

  1. 1. Insert the method ShowScore into the game class.

    Method ShowScore:Int()
    
  2. 2. To load the high-score list, make a call to fantomEngine's LoadHighScore method.

    LoadHighScore()
    
  3. 3. Start a FOR loop ranging from 1 to the count of score list entries.

    For Local y:Int = 1 To eng.scoreList.Count()
    
  4. 4. Set the text for each index in the high-score text object array with the value of the high-score list entry. Then, close the FOR loop.

    txtHighScore[y-1].SetText(eng.scoreList.GetValue(y))
    Next
    
  5. 5. Set the game mode to gmScore and activate layers with it using our ActiveLayer method. After this, close the method.

    gameMode = gmScore
    ActivateLayer(gameMode)
    Return 0
    End
    

What just happened?

Within the method that you just added, you loaded the high-score list from the game state, filled the value of the list entries into the corresponding text area object, and activated the actual...