Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — enhancing the OnObjectTouch method


The OnObjectTouch method is updated as follows:

  1. 1. First add two FLOAT variables at the start which will store the difference factor regarding objects positions.

    Method OnObjectTouch:Int(obj:ftObject, touchId:Int)
    Local xdiff:Float
    Local ydiff:Float
    
  2. 2. Check if game mode is equal to the constant g.gmMenu.

    If g.gameMode = g.gmMenu Then
    
  3. 3. Start the Select statement on the object's Tag property.

    Select obj.GetTag()
    
  4. 4. Check against the constant g.btnPlay (the play button). If yes, then start a new game.

    Case g.btnPlay
    g.StartNewGame()
    
  5. 5. Check against the constant g.btnScore (the score button). If yes, then show the high-score screen.

    Case g.btnScore
    g.ShowScore
    
  6. 6. Check against the constant g.btnExit (the exit button). If yes, then exit the app.

    Case g.btnExit
    g.eng.ExitApp(True)
    
  7. 7. Close the Select statement. After that, play the g.sndSelect sound and close the IF statement.

    End
    g.sndSelect.Play()
    Endif
    
  8. 8. Now comes the part where we check if...