Book Image

Monkey Game Development: Beginner's Guide

By : Michael Hartlef
Book Image

Monkey Game Development: Beginner's Guide

By: Michael Hartlef

Overview of this book

Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.Monkey Game Development Beginner's Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
Table of Contents (16 chapters)
Monkey Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Game #2, Rocket Commander
4
Game #3, CometCrusher
5
Game #4, Chain Reaction
6
Game #5, Balls Out!
8
Game #7, Air Dogs 1942
9
Game #8, Treasure Chest

Time for action — detailing the OnObjectTransition method


The OnObjectTransition method is detailed as follows:

  1. 1. Modify the OnObjectTransition method of the engine class. Insert a local pair of position variables and a pair of counting variables.

    Method OnObjectTransition:Int(transId:Int, obj:ftObject)
    Local xp:Int
    Local yp:Int
    Local cntX:Int
    Local cntY:Int
    
  2. 2. Check if the transition ID is equal to 99, and if so, get the x and y positions of the slot from the calling object.

    If transId = 99 Then
    xp = g.GetSlotX(obj)
    yp = g.GetSlotY(obj)
    
  3. 3. Now, set the slot tile with the tag value of the object.

    g.SetSlotTile(xp, yp, obj.GetTag())
    
  4. 4. Determine the count. How many gems match at the given row and column of the object?

    cntX = g.CheckGemsX(xp, yp, obj.GetTag())
    cntY = g.CheckGemsY(xp, yp, obj.GetTag())
    
  5. 5. If there is more than one matching gem, call CheckGems again, but this time with an additional True flag to mark the gems or have them removed.

    If cntX>1 Then g.CheckGemsX(xp, yp, obj.GetTag...