Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Setting scene units


The way physical-based lighting performs when your scene renders is scene-scale dependent. Setting up scene units helps you to achieve real-world scale to your model. Sometimes, you may not want to work in real-world scale, especially if your objects have to match to the objects in another application when they are exported.

The following instructions show how to set custom scene units:

  1. Open the .max file Packt3dsmax\Chapter 1\Begin.max. Every scene is saved with its own units of measurement. If your default scene has a unit setting different from the scene you're loading, you'll be prompted to choose the one that you prefer to use.

  2. Go to the Customize menu and choose System Unit Setup, which pops up the following dialog box:

  3. The Generic Units radio button is active by default, and the measurements for this are set via the System Unit Setup button at the top of the window, shown on the left-hand side. Click this to expose the pop up on the right.