Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Skinning the creature


From here you can load \Packt3dsMax\Chapter 10\Creature_SkinStart.max, which includes a ready CAT rig and the low- and mid-resolution meshes. Note that before you start, it is worthwhile to check for and delete empty objects in the scene or stray vertices floating in the model (tiny polygons that aren't attached to anything or other weird geometry glitches). This should be done before skinning or it can lead to corruptions of the vertex weights.

  1. Select the Bull CAT Parent, and in the modify panel note the CATUnits Ratio value is 1.0. This is important because if the mesh was scaled very small and the CATUnits Ratio value was 0.1, for instance, you might get problems if you were to load save motions onto the rig (which we'll be doing later). It is better to size up the mesh than size it down. Remember to apply Reset Xform on the mesh if it does need scaling. You can do this quickly from the menu bar by clicking on Edit | Transform Toolbox, and then selecting the R button...