Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Transfer of low poly skinning to a high poly mesh


Once you are happy with the low-resolution mesh skinning, you may want to apply it to a high-resolution version. The whole point of skinning a low-resolution version of the model is it is more effective than trying to skin the high-resolution mesh, because the lighter mesh performs faster and is easier to control while skinning.

In the scene \Packt3dsMax\Chapter 10\Creature_SkinWrapStart.max, go to the Manage Layers window

and unhide the Mid_Res layer to reveal the mesh Creature_MirRes. Click on Creature_MidRes and apply the modifier Skin Wrap. In its parameters, click on Add, and directly click on Creature_LowRes in the scene. At the bottom of the screen, in the status bar, you'll see a running calculation of the skinning solution as it is applied to the new mesh. After this is complete, drag the time slider to check everything looks alright. Check the Weight All Points checkbox at the bottom of the Skin Wrap parameters, and then click...