Throughout the book, we've already covered some ideas that contribute to a model's game readiness, such as creating good UVs, and setting a good object location in the scene. Since we're wrapping up the whole process we've been through, from preparing to model to making a base model to mapping and texturing the model, retopologizing it as required and even skinning it for animation, all we have to worry about is export. Should your model be required as an asset in a game, you will want to confirm all the features it has are correct, so the export and import into the game editor go as planned. The following is a list of important points to check over, to establish you are indeed done:
For export, the model pivot should generally have its pivot located at (0, 0, 0) in the world space. The rig pivot should align with the rig at the origin as well.
Before you skin it, your model should have its transforms reset so it doesn't scale strangely, for instance. If this wasn't done...