Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Comparing the Sweep modifier with the Loft object


The Sweep modifier is a simplification of the Loft compound object. What Loft offers is a way to project geometry between different profiles along the path Spline. So, you can have a square shape at one end of the form, for example, and a round shape at the other end. The Sweep modifier cannot do this. The Loft modifier—given it can blend between profiles—has topology controls, so the user can achieve both the look they are after and a good wireframe to work with. A tool related to the Sweep and Loft modifiers is the Hose primitive.

  1. Open the scene \Packt3dsMax\Chapter 04\LoftStart.max. A new LoftShape Spline has been added along the underside of Leg03.

  2. In the Top view, select Profile01, right-click on it, and choose Hide Unselected. Press Shift and move a clone off to the side. Set Copy not Instance in the Clone Options. Set the Number of Copies value to 2, which will give us three profiles to work with.

  3. Marquee select all three shapes and right...