This topic shows the progression from a 2D graphic component to a 3D component:
Open the scene
\Packt3dsMax\Chapter 5\ShapeLibrary.max
. This scene shows a set of simple radial forms that could be distributed as components on a large model. This kind of presentation imitates sculptors' studies of ears and noses presented in an array, as shown in the following screenshot:We'll make some additions using Photoshop's Square Brush in the Default Brushes as the motif. Let's start from the idea that most manufactured details could first be represented by black and white 2D graphic motifs, as shown in the following screenshot:
The first pass on the left-hand side establishes some base shapes. These could be interpreted many ways into volumes. Add finer lines over copies to give them an additional punch. Duplicate, flip, and overlap selections to generate more forms. While doing this kind of built-up you will very likely get some fresh alternative ideas. One reason to take this approach...