Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Additional UV layout tools


Like modeling, the majority of the mapping process lies in using the same tools frequently and fast. There are some additional tools that are worth covering, in particular the spacing tools, transforms, and tools to display and hide UVs.

Soft Selection

For more organic models, where you can allow some stretch and may have fewer UV islands to handle, there is a Soft Selection tool, which drags with a falloff, a lot like the modeling mode with the same name, but in this case it affects selected UV points. To use it, click on the Soft Selection toggle

at the bottom-right of the Edit UVWs window. A colored falloff will be visible around selected points. The falloff is based on XY distance, not contiguous points, and you can control the degree of the effect using the spinner next to the icon

. Note the default is 0.0 (which means you have to set a value before you'll see any result). There is a Falloff Type fly-out, shown in the following screenshot, that lets you set...