Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In the first few chapters, the goal was to gain familiarity with handling models and building them. This time we've looked at preparing a model for texturing. In the next chapter, we look at texturing using the same content. You will probably have noticed that modeling is an involved process, and so is UV mapping. Also it should be no surprise that so is texturing, and the amount of time for each can grow, stage to stage, if you are really shooting for high quality.

Actually, UV mapping is not difficult, but there is a lot of repetition and you have to be willing to handle the puzzle of UV packing with a light heart and think of it as a game. It's not much fun to try it under intense deadline pressure, for example, though increasingly there is a move towards automation along the lines of PTex or UV-Packer. For instance, both Mudbox and ZBrush include UV mapper tools that can do a lot of this work for you. At the end of the day, as a modeler you should appreciate how UV mapping works...