Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Direct painting versus indirect painting


You can import a 3D model into Photoshop (CS4 or better) and paint on it, which is very interesting to try out but is not featured in this book. You can view information about 3D in Photoshop CS5 Extended in the following documentation from Adobe: http://goo.gl/mz0tO. The actual link has been shortened as it contains a very long number.

Some kind of models suit being painted in Photoshop, particularly objects with largely flat surfaces and straight edges, such as low-poly models of logs, tables, shields, or architectural content. A benefit of painting in Photoshop is you can copy and paste imagery into a rendered UV mapping template and very easily control quality or resolution. In the versions of Photoshop available until now, it was a big disadvantage, besides not seeing the update on the model in real time, that for a complex model, reading a UV template in 2D was pretty tricky so it could be hard to know where to paint. Newer versions allow you...