Unlike in software such as 3d Coat, Modo 601, or ZBrush, there is no automatic retopology tool in 3ds Max. It so happens that a third-party company—"The Pixel Hive"—has written a commercial plugin WrapIt , which fills this gap. Matt Clark has updated the plugin to 3ds Max 2013.
To see what this offers, check out the demonstrations at http://www.matt-clark.co.uk.
WrapIt has two primary advantages over the methods we've looked at so far. One is QuadGen, which automatically shrink wraps a target quad mesh over the source mesh according to user settings. The other is AutoWrap , which gives you a live mesh update as you use Branch Paint for new loops around the form, bridging to the previous loop or to a border selection. It includes a Spacing tool, which redistributes loops evenly, and a Relax tool. There are certain limitations with shrink wrapping a mesh onto another. Automatic edge loops may miss nuances in the flow of forms that handset loops will allow you to achieve...