Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

How applications interact with the Kinect sensor


The Kinect for Windows SDK works as an interface between the Kinect device and your application. When you need to access the sensor, the application sends an API call to the driver. The Kinect driver controls access to sensor data. To take a granular look inside the application interfacing with the sensor, refer to the following diagram:

The installed drivers for the sensors sit with the components of system device drivers and can talk to each other. The drivers help to stream the video and audio data from the sensors and return it to the application. These drivers help to detect the Kinect microphone array as a default audio device and also help the array to interact with the Windows default speech recognition engine. Another part of the Kinect device driver controls the USB hubs on the connected sensor as well.

Understanding the classification of SDK APIs

To understand the functionality of different APIs and to know their use, it is always...