Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 4. Getting the Most out of Kinect Camera

You are all set to take your development experience to the next level. This time you will leverage your learning towards the Kinect SDK API by accessing the Kinect camera and playing around with the data captured by the camera. The Kinect device has a video camera that delivers the three basic color components, namely red, green, and blue. As part of the Kinect sensor, the camera helps in capturing the color stream, enabling face tracking and more. This color stream is the least complex process in terms of the way it returns the data and how the SDK processes it. Working with a Kinect image stream majorly involves the following steps:

  1. Enabling the stream.

  2. Capturing the stream frame by frame in the application.

  3. Processing the image frames.

In this chapter, you will learn how to enable and retrieve the color stream, extract frames, play around with the color pixels, control the device motor, and apply effects on camera images. We will start with...