Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Enabling the color stream channel


The KinectSensor class has a property ColorStream of type ColorImageStream, which actually handles everything that is required for capturing the color image. The first thing it must do is get the reference of the connected sensor and start it.

this.sensor = KinectSensor.KinectSensors.FirstOrDefault( sensorItem => sensorItem.Status == KinectStatus.Connected);
this.StartSensor();

Here sensor is an object of the type KinectSensor class. Once you have the sensor object and reference of the Kinect sensor, you can enable the stream by calling the Enable() method of the ColorImageStream class, as follows:

this.sensor.ColorStream.Enable();

When the sensor is running and the color stream is enabled, it will initialize the Kinect sensor to generate a stream of color images.

The next thing you must do is to tell the sensor what to do when it has captured a new image frame. To achieve this, you need an event handler that has to be attached to the sensor stream channel...