Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Making your application perform better


You have seen that image processing happens up to 30 frames per second. This means that memory allocation and clean-up is happening around 30 times per second. This makes performance trail, though it does not matter for a small application; but for a more complex application where there is major work involved other than only a color camera, it could be a big concern.

To make your application perform better, the alternative way is to process images using the WriteableBitmap object, which serves the purpose of frequently updating the image pixel. You can find this WriteableBitmap object in the System.Windows.Media.Imaging namespace. The WriteableBitmap object works in a different way than BitmapSource. The WriteableBitmap object allocates the memory at once and updates only the pixel data on frame change. WriteableBitmap improves the performance by reducing the memory consumption as well as memory allocation and deallocation.

The overall implementation...