Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Getting the depth and player index automatically


You have seen how the Kinect sensor returns the raw depth data and how you can calculate the depth and player index by applying bit masking. You can get the depth and player index automatically as well from the depth data with the help of Kinect for Windows SDK. The SDK provides a structure named DepthImagePixel, which represents the individual pixels in DepthImageFrame. The DepthImagePixel structure holds the information about each individual pixel such as depth and player index. Different properties of the DepthImagePixel structure are listed in the following table:

Name

Description

Depth

Directly returns the depth for the current pixel, in millimeters. So, there is no bit masking required on pixel values.

IsKnowDepth

IsKnownDepth indicates if the depth value is a known value. This is similar to validating with the UnknownDepth property of the DepthImageStream class. This means, if the depth information is not UnknownDepth, it will...