Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Skeleton-tracking mode


The fundamental purpose of skeleton tracking is to track the body's joint points, and so far what we have seen is tracking skeleton joints for a complete body when a player is standing in front of the sensor. This is what the skeleton-tracking engine tracks by default. We can control the selection mode of skeleton tracking programmatically by using the TrackingMode property of the SkeletonStream class. TrackingMode is a type of the SkeletonTrackingMode enumeration, which has the following values:

  • Default

  • Seated

Note

You can use only one tracking mode at a time. The tracking-mode selection can be done during the enabling of the skeleton stream or on the fly when required. If you are applying both, the latter one will take preference.

Default skeleton tracking

When you enable the skeleton stream, the SDK sets TrackingMode to Default automatically. So, you really don't need to set the Default mode explicitly. In this tracking mode, the Kinect sensor can track a maximum of 20...