Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Choosing which skeleton to track


Kinect for Windows can track more than one skeleton, hence it is important to identify which skeleton is being tracked or which skeleton is to be used by the application. Each and every skeleton is identified by a unique identification number. The skeleton-tracking engine assigns each skeleton a unique integer identifier to track the skeleton. You can get access to the tracking ID as the Skeleton class has a property TrackingId that returns the unique ID for the skeleton.

Skeleton-tracking ID

A TrackingId property of value zero means an empty skeleton, or that the skeleton is not being tracked. The application uses a collection to store the skeleton information. The collection size is six, as the sensor can track up to six skeletons. When there is a skeleton tracked by the sensor, the skeleton-tracking engine assigns the TrackingId for that tracked skeleton and pushes the skeleton information within a collection. This TrackingId will remain the same unless...