Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Verifying the Kinect audio configuration


Before starting development with the Kinect Audio API, the very first thing you must check is whether your system is recognizing the Kinect microphone array as an audio device and can listen to it.

To make sure the audio devices are set up properly, navigate to Control Panel | Device Manager, look for the Kinect for Windows node, and there you will find Kinect for Windows Audio Array Control (refer to the following screenshot), which indicates that the Kinect microphone array is installed and recognized by your system properly:

In addition to the Kinect for Windows node, the SDK installs audio driver components under the Sound, video and game controllers node:

The Kinect for Windows USB Audio component has the sound drivers for the microphone array. If you change the Device Manager view from Device by type to Device by Connection, you will find that Kinect for Windows Audio Array Control and Kinect for Windows USB Audio are part of a USB composite device...