Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Kinect microphone array


The microphone array is the heart of Kinect audio. Before we start talking about what a microphone array is and how it works, let's first have a quick look at what the major challenges and focus area of Kinect audio were.

The major focus area of Kinect audio

The major focus area of Kinect's audio processing was human speech recognition and recognizing the voice of the players when they are moving around and are in different positions.

  • The first challenge was identifying audio with loud sound. Consider a situation where you are playing a game and a loud sound is coming from some different source, such as a TV. That creates difficulty in recognizing the player's voice because of the loud sound as well as the echo and noises in the room.

  • The second major challenge was to identify the speech within a dynamic range of area. While playing, the player could change his position, or multiple players could be speaking from different directions.

To overcome all these problems and...