Book Image

XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

By : Kurt Jaegers
Book Image

XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

By: Kurt Jaegers

Overview of this book

XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.
Table of Contents (16 chapters)
XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Asteroid Belt Assault – Lost in Space
Index

Time for action – waypoint management


  1. Add the AddWaypoint() method to the Enemy class:

    Public Sub AddWaypoint(waypoint As Vector2)
        waypoints.Enqueue(waypoint)
    End Sub
  2. Add the WaypointReached() method to the Enemy class:

    Public Function WaypointReached() as Boolean
        If Vector2.Distance(EnemySprite.Location, currentWaypoint) < 
            CSng(EnemySprite.Source.Width)/2 Then
            Return True
        Else
            Return False
        End If
    End Function
  3. Add the IsActive() method to the Enemy class:

    Public Function IsActive() As Boolean
        If Destroyed Then
            Return False
        End If
    
        if waypoints.Count > 0 Then
            Return True
        End If
    
        If WaypointReached()
            Return False
        End If
    
        Return True
    End Function

What just happened?

When a new waypoint is added to the enemy's route, it is enqueued to the waypoints queue. When WaypointReached() is called, the function checks to see if the distance between the sprite's current location and the current waypoint is less...