Book Image

XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

By : Kurt Jaegers
Book Image

XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

By: Kurt Jaegers

Overview of this book

XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.
Table of Contents (16 chapters)
XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Asteroid Belt Assault – Lost in Space
Index

Time for action – implementing game states


  1. Add declarations to the Game1 class for our GameState enum:

    Private Enum GameState
        TitleScreen
        Playing
        PlayerDead 
        GameOver
    End Enum
    
    Private _gameState As GameState = GameState.TitleScreen
  2. Still in the declaration section of the Game1 class, add vectors for the display position of our text items, a texture to hold the title screen image, and the delay before respawn when the player dies:

    Private gameOverPosition As Vector2 = New Vector2(350, 300)
    Private livesPosition As Vector2 = New Vector2(600, 580)
    
    Private titleScreen As Texture2D
    
    Private deathTimer As Single = 0
    Private deathDelay As Single = 5
  3. We currently have temporary code in the LoadContent() method that loads straight into the first level of the game. Replace the current LoadContent() method with the following code:

    Protected Overrides Sub LoadContent()
        spriteBatch = New SpriteBatch(GraphicsDevice)
    
        TileMap.Initialize(
            Content.Load(Of Texture2D)("Textures...