Book Image

Mobile Game Design Essentials

Book Image

Mobile Game Design Essentials

Overview of this book

The videogame industry is not affected by the economic crisis as the market expands each year. In addition to that, the mobile market offers the opportunity to small teams with limited budgets to create successful games that can compete with the big companies. This is a guide to help you take a share of this huge market. Mobile Game Design Essentials will teach you how to develop professional quality games for mobile platforms. You will learn how to take advantage of devices and their built-in technologies. Get to know the best software and programming languages to create videogames from scratch and detailed tutorials to get your hands dirty with the common practices of game development. Mobile Game Design Essentials introduces you to smartphones, their operating systems, and development environments. It describes in detail the roles required by an indie team of mobile developers, the most popular software to create graphics and audio for games, the most used programming languages, and the best game engines. It also provides several tutorials detailing efficient game development and prototyping. Starting with a description of the mobile platforms and the roles to cover when building up your own indie team, Mobile Game Design Essentials then provides a description of the techniques and software used to create graphics and audio for games and the coding languages and development environments used by programmers. It also aims to acquaint you with the best practices of mobile game design and development, by addressing the importance of the prototype-test-polish cycle and the analysis of the distinctive aspects of mobile game design. Finally, it concludes with a step-by-step guide to create the presentation document for your next mobile game. Mobile Game Design Essentials covers everything you need to know to get started in the mobile game industry; from collecting your team, recommendations on development software, to marketing and publication.
Table of Contents (19 chapters)
Mobile Game Design Essentials
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Operating Systems – Mobile and Otherwise
Index

Tuning


Tuning a game involves a series of activities, which are related to balancing, but with a distinctive aim. Tuning has to do with making a game fun to play from beginning to its end, possibly for players at the most different skill levels (though it is true that few games specially aim towards very skilled players, sometimes).

With this last subject we enter a very dark area of games design in general and videogame design in particular because we get to the point of defining what is fun. Unfortunately, a definition of fun would require an entire book for itself, so we suggest you to refer to this very interesting Gamasutra article to begin your research into the topic of fun in Videogames found at http://www.gamasutra.com/view/feature/173545/fun_is_boring.php.

Sid Meyer, the founder of MicroProse and designer of several popular strategy games like the Civilization series (http://en.wikipedia.org/wiki/Sid_Meyer) once said that games can be described as a series of interesting choices...