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  • Book Overview & Buying Mobile Game Design Essentials
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Mobile Game Design Essentials

Mobile Game Design Essentials

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Mobile Game Design Essentials

Mobile Game Design Essentials

5 (3)

Overview of this book

The videogame industry is not affected by the economic crisis as the market expands each year. In addition to that, the mobile market offers the opportunity to small teams with limited budgets to create successful games that can compete with the big companies. This is a guide to help you take a share of this huge market. Mobile Game Design Essentials will teach you how to develop professional quality games for mobile platforms. You will learn how to take advantage of devices and their built-in technologies. Get to know the best software and programming languages to create videogames from scratch and detailed tutorials to get your hands dirty with the common practices of game development. Mobile Game Design Essentials introduces you to smartphones, their operating systems, and development environments. It describes in detail the roles required by an indie team of mobile developers, the most popular software to create graphics and audio for games, the most used programming languages, and the best game engines. It also provides several tutorials detailing efficient game development and prototyping. Starting with a description of the mobile platforms and the roles to cover when building up your own indie team, Mobile Game Design Essentials then provides a description of the techniques and software used to create graphics and audio for games and the coding languages and development environments used by programmers. It also aims to acquaint you with the best practices of mobile game design and development, by addressing the importance of the prototype-test-polish cycle and the analysis of the distinctive aspects of mobile game design. Finally, it concludes with a step-by-step guide to create the presentation document for your next mobile game. Mobile Game Design Essentials covers everything you need to know to get started in the mobile game industry; from collecting your team, recommendations on development software, to marketing and publication.
Table of Contents (14 chapters)
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1
1. Operating Systems – Mobile and Otherwise
13
Index

Chapter 7. Interface Design for Mobile Games

In the previous chapter, we described the I/O capabilities of today's smartphones. In this chapter we will analyze the process of creating user interfaces for mobile games which take advantage of such capabilities.

With so many different screen sizes, so little space to work with, and no real standard in the videogame industry, interface design is one of the toughest parts of creating a successful game. We will provide you with what you need to know to address the task properly and come up with optimal solutions for your mobile games. In this chapter, we will cover the following topics:

  • Approach to user interface design
  • Diegesis theory and videogames
  • User interface design
  • Icons design
  • Best practices of UI design
  • "Must-have" game options
CONTINUE READING
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Tech Concepts
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Programming languages
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Mobile Game Design Essentials
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