Book Image

Mobile Game Design Essentials

Book Image

Mobile Game Design Essentials

Overview of this book

The videogame industry is not affected by the economic crisis as the market expands each year. In addition to that, the mobile market offers the opportunity to small teams with limited budgets to create successful games that can compete with the big companies. This is a guide to help you take a share of this huge market. Mobile Game Design Essentials will teach you how to develop professional quality games for mobile platforms. You will learn how to take advantage of devices and their built-in technologies. Get to know the best software and programming languages to create videogames from scratch and detailed tutorials to get your hands dirty with the common practices of game development. Mobile Game Design Essentials introduces you to smartphones, their operating systems, and development environments. It describes in detail the roles required by an indie team of mobile developers, the most popular software to create graphics and audio for games, the most used programming languages, and the best game engines. It also provides several tutorials detailing efficient game development and prototyping. Starting with a description of the mobile platforms and the roles to cover when building up your own indie team, Mobile Game Design Essentials then provides a description of the techniques and software used to create graphics and audio for games and the coding languages and development environments used by programmers. It also aims to acquaint you with the best practices of mobile game design and development, by addressing the importance of the prototype-test-polish cycle and the analysis of the distinctive aspects of mobile game design. Finally, it concludes with a step-by-step guide to create the presentation document for your next mobile game. Mobile Game Design Essentials covers everything you need to know to get started in the mobile game industry; from collecting your team, recommendations on development software, to marketing and publication.
Table of Contents (19 chapters)
Mobile Game Design Essentials
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Operating Systems – Mobile and Otherwise
Index

Unity3D tutorial – part 2


In the first part of our tutorial in Chapter 8, Mobile Game Engines, we prepared the game scene. In this second part we will show how to make things behave properly.

Let's begin thinking about the game logic we are going to implement in our game.

In Space Invaders the player controls a ship located at the bottom of the screen, which moves left and right and shoots bullets.

The goal is to destroy wave after wave of aliens approaching towards the player's ship from the top half of the screen, before they reach the bottom of the screen, while avoiding the bullets they fire.

Aliens move according to a snake-like pattern; they begin moving right and as they reach the right boundary of the screen, they invert direction and move a little bit closer to the bottom of the screen, then repeat the cycle as they move left and reach the left boundary of the screen.

Once in a while, aliens shoot bullet towards the player's ship.

Player's bullets move bottom-up, while aliens' move top...