Book Image

Marmalade SDK Mobile Game Development Essentials

By : Sean Scaplehorn
Book Image

Marmalade SDK Mobile Game Development Essentials

By: Sean Scaplehorn

Overview of this book

Modern mobile devices are capable of supporting video games of amazing quality but there are so many different devices and platforms how can you support them all? The answer is to use the Marmalade SDK to write your code once and deploy it to all popular mobile platforms at the touch of a button.Marmalade SDK Mobile Game Development Essentials will provide you with everything you need to know to transfer your existing C++ videogame programming knowledge to mobile devices. From graphics and sound to input methods and actual deployment to device, this book covers the lot.Learn how to make use of keys, touch screen and accelerometer inputs for controlling your game.Take the pain out of supporting a varied range of target devices, both across multiple platforms and multiple specifications.Step by step from "Hello World" to a complete game, this book will show how to use the Marmalade SDK to develop games for mobile devices.Learn how to make dazzling 2D and 3D games complete with fully animated characters, music and sound effects that can be deployed to all the leading mobile platforms, whilst ensuring it can run on a wide range of possible devices, from low specification to high end.If you want to join the exciting world of mobile videogames then Learning Mobile Game Development with Marmalade will show you how to do so, fast!
Table of Contents (17 chapters)
Marmalade SDK Mobile Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter we've looked at how to use the Extensions Development Kit to extend the functionality of Marmalade. As you can see, it is relatively easy to create an extension that can make use of the APIs available on each of the platforms currently supported by the EDK.

The Gyroscope extension is a good example of supporting a hardware feature that hasn't yet been exposed in the main Marmalade SDK, but extensions can also come in extremely handy if you want to use any third party libraries that may have been created directly for a particular platform using its native SDK.

As this book draws to a close, you should now have a good grasp of the power of the Marmalade SDK and will hopefully be jumping at the opportunity of developing a game and launching it on a number of extremely popular platforms. Happy coding and best of luck writing the next big gaming phenomenon!