Book Image

Marmalade SDK Mobile Game Development Essentials

By : Sean Scaplehorn
Book Image

Marmalade SDK Mobile Game Development Essentials

By: Sean Scaplehorn

Overview of this book

Modern mobile devices are capable of supporting video games of amazing quality but there are so many different devices and platforms how can you support them all? The answer is to use the Marmalade SDK to write your code once and deploy it to all popular mobile platforms at the touch of a button.Marmalade SDK Mobile Game Development Essentials will provide you with everything you need to know to transfer your existing C++ videogame programming knowledge to mobile devices. From graphics and sound to input methods and actual deployment to device, this book covers the lot.Learn how to make use of keys, touch screen and accelerometer inputs for controlling your game.Take the pain out of supporting a varied range of target devices, both across multiple platforms and multiple specifications.Step by step from "Hello World" to a complete game, this book will show how to use the Marmalade SDK to develop games for mobile devices.Learn how to make dazzling 2D and 3D games complete with fully animated characters, music and sound effects that can be deployed to all the leading mobile platforms, whilst ensuring it can run on a wide range of possible devices, from low specification to high end.If you want to join the exciting world of mobile videogames then Learning Mobile Game Development with Marmalade will show you how to do so, fast!
Table of Contents (17 chapters)
Marmalade SDK Mobile Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter we've taken a quick look at how to add various kinds of online services to our games. Specifically, we've seen how to add Facebook support to our titles and now know where to start looking should we want to include social gaming, advertising, or in-app purchases.

Each of these topics could easily fill an entire chapter, but unfortunately there just isn't room in this book to go any deeper. Hopefully you now have a good idea of the options available though.

At several points in this chapter the Extensions Development Kit (EDK) was mentioned as a possible way of implementing online features that are currently not supported as part of the base Marmalade SDK. In the next chapter, we will be taking a look at the EDK to see how we can access APIs that form part of the iOS and Android operating systems.