Book Image

Creating E-Learning Games with Unity

By : David Horachek
Book Image

Creating E-Learning Games with Unity

By: David Horachek

Overview of this book

Table of Contents (17 chapters)
Creating E-Learning Games with Unity
About the Author
About the Reviewers

Creating our first scene

With these requirements in mind, let's build the framework:

  1. Create a plane, positioned at (0,0,0), and name it ground.

  2. Under Edit | Render Settings, go to the Skybox Material panel of the Inspector pane, and add one of the skybox materials from the skybox package.

  3. The GameObject drop-down menu is where you can select different types of basic Unity3D objects to populate your world. Create a directional light to the scene from GameObject | Create Other, and place it at (0,10,0) for readability. Set its orientation to something like (50, 330, 0) to achieve a neat shading effect on the player capsule. In our world, the y axis will mean "in the air" and the x and z axes will correspond to the horizontal plane of the world.

Congratulations! You have created the testbed for this chapter. Now let's add the character system.