We developed a data-driven dispatch system of condition and response classes. We extended these bases to build a library of behaviors from which we can construct NPC behaviors. We then developed a decision-manage class that can evaluate these conditions and dispatch responses. This extendible pipeline can be specialized and quickly iterated upon in the Unity3D Editor. In the next chapter, we will put this to good use as we write the second level of our e-learning game. This level will take the knowledge learned from Chapter 1, Introduction to E-Learning and the Three Cs of 3D Games, and will test the player's recall in a fun and engaging way.
Creating E-Learning Games with Unity
By :
Creating E-Learning Games with Unity
By:
Overview of this book
Table of Contents (17 chapters)
Creating E-Learning Games with Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introduction to E-Learning and the Three Cs of 3D Games
Interactive Objects and MissionMgr
Mission One – Find the Facts
Mission One – Future Proofing the Code
User Interfaces in Unity
NPCs and Associated Technology
Mission Two – Testing a Player's Learning
Adding Animations
Synthesis of Knowledge
An Extensible Game Framework Pattern in Unity
Index
Customer Reviews