Book Image

Creating E-Learning Games with Unity

By : David Horachek
Book Image

Creating E-Learning Games with Unity

By: David Horachek

Overview of this book

Table of Contents (17 chapters)
Creating E-Learning Games with Unity
About the Author
About the Reviewers

Creating the start and finish line flags

To mark the starting and ending location of the race, we will create a giant flag Prefab and instance it in both places. The banner of the flag will have cloth physics to give it an interesting motion. If you are targeting a lightweight device such as a phone, feel free to simply replace the cloth object with a flat plane if performance is an issue in your application. In order to create the start and finish line flags, we need to perform the following steps:

  1. Create two cylindrical game objects. Set them three units apart from one another, and scale them up to a y value of 6. Name these as pole1 and pole2. In the scene view, you should see something like the following figure:

  2. Create a cloth GameObject. It will appear as a flat plane in its initial position in the editor, but when you play the game, the cloth simulation will apply the motion.

  3. Scale and rotate the cloth object so that it faces the ground at right angles. Scale the object so that it penetrates...