We have finished mission two in our e-learning game, which tests the user on the learning that occurred in mission one by developing a race-based quiz game. The elements of fun and pressure are deliberate design considerations as they allow the designer a way to adjust the fun factor of the game to enhance learning.
In the next chapter, we will change focus and learn about how to add models and animations to the placeholder characters and objects in our game in order to make them more visually appealing.