Book Image

Creating E-Learning Games with Unity

By : David Horachek
Book Image

Creating E-Learning Games with Unity

By: David Horachek

Overview of this book

Table of Contents (17 chapters)
Creating E-Learning Games with Unity
About the Author
About the Reviewers

Rewarding the player

We know that the more the positive responses and positive reinforcement we give to the player for performing well (showing that the material has been retained), the better will he or she retain and be able to recall it on demand. In this mission, we use a number of reinforcement techniques:

  • The score is central to the player's success in this level. We give the player 500 points for each question that is answered correctly.

  • The player is rewarded for further dialog from the player when he or she gives the correct answer. This further immerses the player with positive feedback and helps solidify a positive response.

  • As with mission two, we make the NPC dance after the player gives a correct response. This is another example of a feel-good moment that helps condition a positive response in the player.

  • Much of this feedback happens inside the Action parameter of the CorrectResponse pop up that is displayed for a particular trivia question, so make sure that you have the following...