Book Image

Creating E-Learning Games with Unity

By : David Horachek
Book Image

Creating E-Learning Games with Unity

By: David Horachek

Overview of this book

Table of Contents (17 chapters)
Creating E-Learning Games with Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we applied learning theory and applied our existing technology from previous chapters in the development of the final level in our game. We developed the third mission of the three in our game, and by applying Bloom's Taxonomy to our learning outcomes, we developed content that encouraged the user to interact with the content at a high level, thus encouraging learning. This completes the final stage in our e-learning game. In the final chapter, we will tie these three levels together with the rest of the game framework while refactoring some systems during the process.