Book Image

Torque 3D Game Development Cookbook

By : DAVID WYAND
Book Image

Torque 3D Game Development Cookbook

By: DAVID WYAND

Overview of this book

Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Table of Contents (17 chapters)
Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up a glow mask using the Material Editor window


Torque 3D makes it easy to make a material emissive (not affected by lighting) and glow using the Material Editor window. However, activating these Material class properties makes the entire material emissive and glow. In this recipe, we will learn how to mask out the glow region of a material to limit its effect.

Getting ready

This recipe requires some work to be done in the Paint program of your choice, as well as in Torque 3D. We will describe the Paint program steps in general terms as each application is different. However, most Paint programs that are in-depth enough for game development, support the same general operations.

In Torque 3D we will be using the Materials Editor window to modify the material properties of a 2D object.

How to do it...

In the following steps, we will create a new glow texture and apply it to an object:

  1. Start up your Paint program and load in the texture file we'll use as a base. This could be the texture...