Book Image

Torque 3D Game Development Cookbook

By : DAVID WYAND
Book Image

Torque 3D Game Development Cookbook

By: DAVID WYAND

Overview of this book

Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Table of Contents (17 chapters)
Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Torque 3D includes an extensive graphical user interface (GUI) system. It is relied upon by the in-game systems, as well as by all of the editors. The primary method of creating and manipulating GUI controls (for the main menu of a game, head-up display (HUD), and so on) is through the GUI Editor. The GUI Editor is always accessible and may be opened by pressing the F10 key. When it comes to making the UI functional, we usually need to turn to TorqueScript methods and functions to get the job done.

In this chapter, we will discuss some important GUI concepts that often come up while working on a game, but whose information can be hard to come by. For an introduction to the GUI Editor, please see the GUI Editor Overview on the official documentation page at http://www.garagegames.com/documentation/torque-3d.