There are times when we don't want to display the characters being entered into a text edit GUI control, for example, when entering a password. In this recipe, we will learn how to set up properties of a text edit control to mask the characters being typed by the user.
For this recipe, we will be working with the GUI Editor. We begin by starting up our game (such as the one built using the Full
template), and at the main menu pressing F10 to launch the GUI Editor. We can then either choose the
New Gui option from the File menu to start with a blank Canvas, or click on Open to open an existing .gui
file from the File menu.