Book Image

Torque 3D Game Development Cookbook

By : DAVID WYAND
Book Image

Torque 3D Game Development Cookbook

By: DAVID WYAND

Overview of this book

Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Table of Contents (17 chapters)
Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a password text edit box


There are times when we don't want to display the characters being entered into a text edit GUI control, for example, when entering a password. In this recipe, we will learn how to set up properties of a text edit control to mask the characters being typed by the user.

Getting ready

For this recipe, we will be working with the GUI Editor. We begin by starting up our game (such as the one built using the Full template), and at the main menu pressing F10 to launch the GUI Editor. We can then either choose the New Gui option from the File menu to start with a blank Canvas, or click on Open to open an existing .gui file from the File menu.

How to do it...

In the following steps we will add a new text control and set it up for password entry:

  1. Select the Library tab from the top-right corner of the GUI Editor. This will display a list of all possible GUI controls that may be placed on the Canvas of the editor.

  2. Expand the Text rollout section for a list of all text...