Book Image

Torque 3D Game Development Cookbook

By : DAVID WYAND
Book Image

Torque 3D Game Development Cookbook

By: DAVID WYAND

Overview of this book

Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Table of Contents (17 chapters)
Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using pushDialog() and popDialog() and setting up the UI file to work with them


There are times when we want to present to the user additional information that is overlaid on the current screen. This could take, for example, the form of a window with a Yes or No question that the user needs to answer for the game. In this recipe, we will create a new GuiWindowCtrl control that we will present to the user over the top of the current screen content, and have this window dismissed when the user clicks on a button.

Getting ready

For this recipe we will be working with the GUI Editor. We begin by starting up our game (such as the one built using the Full template) and at the Main Menu section, pressing F10 to launch the GUI Editor.

How to do it...

In the following steps we will create a new dialog window and display it to the user:

  1. From the File menu, choose New Gui. This will open the Create new GUI dialog box.

  2. Within the GUI Name field enter a name as DialogTest.

  3. Make sure that the GUI Class drop...