Book Image

Torque 3D Game Development Cookbook

By : DAVID WYAND
Book Image

Torque 3D Game Development Cookbook

By: DAVID WYAND

Overview of this book

Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Table of Contents (17 chapters)
Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Dragging and dropping between two windows


All modern graphical user interfaces include being able to drag-and-drop objects from one location to another. Torque 3D's GUI also supports drag-and-drop operations with a little bit of setup. In this recipe, we will create two windows that demonstrate how to drag-and-drop items between them. The first window will stand for an RPG inventory, while the second window will represent an RPG paper doll display.

Getting ready

For this recipe, we will be working with the GUI Editor, a text editor such as Torsion, and the console. We begin by starting up our game (such as the one built using the Full template) with the main menu currently displayed.

How to do it…

In the following steps, we will be creating two windows to perform a drag-and-drop operation between. We will then test out our work.

  1. On the main menu screen, open the GUI Editor by pressing F10.

  2. We will now build the inventory window. From the File menu select New Gui. The Create new GUI dialog box...