While the mouse is locked and hidden, such as during a typical first-person shooter game where the mouse position is locked as the targeting reticle, there are times when the player needs to interact with the environment in a means other than colliding with it. For example, we may want to pick up a cache of ammo we are looking at, or activate a switch. In this recipe, we will pick up an object on the ground based on where the player is looking.
We will be making TorqueScript changes in a project based on the Torque 3D Full
template, and try them out using the Empty Terrain
level. If you haven't already, use the Torque Project Manager (Project Manager.exe
) to create a new project from the Full
template. It will be found under the My Projects
directory.