Book Image

Torque 3D Game Development Cookbook

By : DAVID WYAND
Book Image

Torque 3D Game Development Cookbook

By: DAVID WYAND

Overview of this book

Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Table of Contents (17 chapters)
Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Playing an animation sequence on a TSStatic class


The most commonly used shape class in Torque 3D is TSStatic. When you place a shape file in a scene using the Object Editor (which is part of the World Editor) it is automatically turned into a TSStatic class object. While the TSStatic class doesn't do a lot other than sit in the scene, it supports some basic animation capabilities.

In this recipe, we will learn how to play an animation sequence that exists within an exported model on a TSStatic-based object and discover its limitations.

Getting ready

We will be using a project based on the Torque 3D's Full template using the Empty Terrain level.

If you haven't already, use the Torque Project Manager (Project Manager.exe) to create a new project from the Full template; it can be found under the My Projects directory. Then start our new Full template game and load the Empty Terrain level.

How to do it...

In the following steps, we will add a TSStatic shape to a level and have its ambient animation...