Book Image

Torque 3D Game Development Cookbook

By : DAVID WYAND
Book Image

Torque 3D Game Development Cookbook

By: DAVID WYAND

Overview of this book

Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Table of Contents (17 chapters)
Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

How to access all client connections from the server


During a game, we often need to work with all the connected clients at once, such as sending out a game update. In this recipe, we will learn how to go through the list of all the connected clients and do something with them.

How to do it...

The ClientGroup collection is a SimGroup collection that stores each of the client's GameConnection instances on the server. The easiest method of stepping through this group and working with each connection instance is through the TorqueScript foreach() operator:

// Step through each client in the ClientGroup on the server
foreach(%client in ClientGroup)
{
  // Play a thunder clap sound on the client.  The play2D()
  // method sends a network sound event to the client
  // for the sound to be played locally.
  %client.play2D(ThunderCrash1Sound);
}

How it works...

The preceding code uses the foreach() function to retrieve each client in the ClientGroup list, and does some work on it. In this example,...