Book Image

Torque 3D Game Development Cookbook

By : DAVID WYAND
Book Image

Torque 3D Game Development Cookbook

By: DAVID WYAND

Overview of this book

Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Table of Contents (17 chapters)
Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Author

David Wyand grew up in Toronto, Canada, and graduated in Chemical Engineering from the University of Toronto in 1994. Following graduation, he went to run the network management system at a major telecommunications company; did freelance 2D compositing and 3D animation work for the Toronto entertainment industry; and started his own consulting firm to set up network management systems at various telecommunications and power companies in Canada and the U.S. He then left that behind to work in the video game industry.

Starting with the successful 2005 launch of a tool for game artists to visualize their work in real time, he moved on to game engine development. In 2006, he joined GarageGames as a full-time contractor and has been working with them ever since. During this time he has had his hands in nearly every game engine the company has released. Today he is the Head of Torque 3D Development at GarageGames.

In 2009 he started Gnometech Inc. (http://www.gnometech.com) to begin developing his own commercial games. In 2010 he released Greenwood Faire, a web-based 3D world in a medieval setting. Since then he has created other online 3D worlds under the Zworldo.com banner, and is looking to the future of virtual reality and unique input devices.